SlimeVania Demo
More of a tech demo than a game, this is an exploration into the basics of MetroidVania level/puzzle design focusing on retracing and gating access behind new abilities.
move: left right | a and d
everything else is a power up you get along the way:
jump: space
dash: shift
double jump: space again (in the air)
wall jump: space, but when on the wall this time
crouch: down
punch: not implemented, sorry
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