More of a tech demo than a game, this is an exploration into the basics of MetroidVania level/puzzle design focusing on retracing and gating access behind new abilities.

move: left right | a and d

everything else is a power up you get along the way:

jump: space

dash: shift

double jump: space again (in the air)

wall jump: space, but when on the wall this time

crouch: down

punch: not implemented, sorry

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